1. 개요
혼드 데블/뿔 악마(Horned Devil)은 던전 앤 드래곤 시리즈에 등장하는 바테주들중 하나로 다른 이름으로는 코누곤(Cornugon) 혹은 마르브랑셰(Malebranche)로 불린다.설정이 좀 기괴한데 3.5시절에 마르브랑셰는 코누곤과 완전 별개의 존재로서 고위 악마가 징계먹고 강등당해 벌받는 형식으로만 존재하는 악마였다. 거대한 체구와 괴력을 지녔지만 이전에 가졌던 지성은 찾아볼수 없고 상위 악마들에게 비웃음 당하고 학대당함으로서 죄값을 치루는 존재였다. 특이한 점은 이전의 지위와 덩치가 비례하는데 최대급은 건담사이즈에 육박한다고 한다.
코누곤 역시 괴악한 성격을 가지고 있는데 이해타산이 빠른 데빌들 중에서 거의 유일한 배틀홀릭이라 승산이 없는 싸움도 들이대고 보는 성격이었다. 그래선지 악마들의 전투단 예시에서 계급이 한단계 낮은 겔루온이 지휘관이 되고 코누곤이 이를 호위하는 포지션이 됐었다. 코누곤의 목숨 아까운줄 모르는 호전성은 고위 악마의 호위역으로서의 역할이었다.
2. 던전 앤 드래곤 시리즈
2.1. 3.5
혼드 데블/뿔 악마(코누곤)(Horned Devil (Cornugon))크기/유형(Size/Type): | 대형(Large) 아웃사이더(악(Evil), 엑스트라플래너(Extraplanar), 질서(Lawful)) |
생명점 주사위(Hit Dice): | 15d8+105 (172 hp) |
우선권(Initiative): | +7 |
속도(Speed): | 20 ft. (4 squares), fly 50 ft. (average) |
방어도(Armor Class): | 35 (-1 size, +7 Dex, +19 natural), touch 16, flat-footed 28 |
기본 공격/드잡이(Base Attack/Grapple): | +15/+29 |
공격(Attack): | Spiked chain +25 melee (2d6+15 plus stun) or claw +24 melee (2d6+10) or tail +24 melee (2d6+10 plus infernal wound) |
전력 공격(Full Attack): | Spiked chain +25/+20/+15 melee (2d6+15 plus stun) and bite +22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound); or 2 claws +24 melee (2d6+10) and bite + 22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound) |
공간 범위/도달 범위(Space/Reach): | 10 ft./10 ft. (20 ft. with spiked chain) |
특수능력(Special Attacks): | Fear aura, infernal wound, spell-like abilities, stun, summon devil |
특성(Special Qualities): | Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft. |
내성굴림(Saves): | 인내/체질(Fort) +16, 반사(Ref) +16, 의지(Will) +15 |
능력치(Abilities): | 근력(Str) 31, 민첩성(Dex) 25, 건강(Con) 25, 지능(Int) 14, 지혜/통찰(Wis) 18, 매력/존재력(Cha) 22 |
기술(Skills): | Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks) |
재주(Feats): | Cleave, Improved Sunder, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain) |
환경(Environment): | 질서 악 성향 차원(A lawful evil-aligned plane) |
조직(Organization): | Solitary, team (2-4), or squad (6-10) |
도전 지수(Challenge Rating): | 9 |
보물: | Standard coins; double goods; standard items |
성향: | 항상(Always) 질서 악 |
발전(Advancement): | 16-20 HD (대형(Large)); 21-45 HD (거대형(Huge)) |
레벨 보정 페널티(Level Adjustment): | — |
전투(Combat)
Horned devils are bold fighters. They rarely retreat, even against overwhelming odds. They love to fight with their spiked chains, usually singling out the most powerful foes to stun and eliminate quickly.
A horned devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities
At will—dispel chaos (DC 21), dispel good (DC 21), magic circle against good, greater teleport (self plus 50 pounds of objects only); persistent image (DC 21) 3/day—fireball (DC 19), lightning bolt (DC 19). Caster level 15th. The save DCs are Charisma-based.
Fear Aura (Su)
A horned devil can radiate a 5-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 23 Will save or be affected as though by a fear spell (caster level 15th). A creature that successfully saves cannot be affected again by the same horned devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.
Stun (Su)
Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. The save DC is Strength-based. This ability is a function of the horned devil, not of the spiked chain.
Infernal Wound (Su)
The damage a horned devil deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 24 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a horned devil’s tail must succeed on a DC 24 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based.
Summon Devil (Sp)
Once per day a horned devil can attempt to summon 2d10 lemures or 1d6 bearded devils with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or another horned devil with a 20% chance of success. This ability is the equivalent of a 6th-level spell.
Regeneration (Ex)
A horned devil takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.
출처: | OGL SRD 3.5 |